* FAQ - General Questions* * Last Modified: April 16, 2001* Welcome to the Netherworld 2 FAQ! We've broken our FAQ into several smaller documents, since we've found that folks have distinct interests and don't necessarily need everything in one place. This FAQ addresses questions that we think people people might ask about the cards of Netherworld 2. Some of them might be unlikely, but better safe than sorry. (And yes, technically, this can't be a FAQ, since people haven't had a chance to ask the questions frequently yet.) If you find an error in this document, have a suggestion for an addition, or just want to say hi, you can contact us by mail at *Z-Man Games, Inc. PO Box 98 Eastchester, NY 10709* Please enclose a self-addressed, stamped envelope if you'd like a reply. You can also reach us by email at rules@shadowfist.com Compiled by Julian Lighton. Copyright 2001, Z-Man Games, Inc. All rights reserved. This document may be reproduced and distributed provided that no fee is charged for such reproduction and distribution, and that it is transmitted in its entirety, including this disclaimer. For all other uses, please contact Z-Man Games, Inc. for terms. *Arcanorat *If you declare an attack with one Arcanorat, it goes home immediately, before other players can join. However, the game won't end the attack due to a lack of attackers until everybody has had a chance to join. *Art of War *If you forget to predict, you were automatically wrong. * Atourina Baktiari *You must damage either all characters or none; you can't pick and choose. *Big Red Button *All damage comes from Big Red Button, not from the [Tech] cards it's smoking. The damage is all from one source, so it can all be redirected at once. *Blood Fields *If you use Blood Fields to copy something, you have to wait for the copy effect to resolve before you use it. So, you couldn't cancel a Whirlpool of Blood unless you'd already copied it earlier in the turn. If Blood Fields is copying a Feng Shui Site, cards that affect Feng Shui Sites (such as Whirlpool of Blood) still won't affect it. *Blue Senshi Chamber *You can't turn Blue Senshi Chamber both to change the designator and to make somebody uninterceptable at the same time. *Bounty *If you manage to smoke somebody during combat by some means other than directly due to combat damage, (Nine Cuts, for instance.) you do get the Power. However, it has to be the Character's ability that does it. Death Touch wouldn't work. *Brain Fire *All the new targets must be different from the originals. If there are not enough new targets available, you can't play Brain Fire. Brain Fire does target the new targets. If you have a Brain Fire of your own, you can Brain Fire the Brain Fire. (Even back to the Event's original targets.) *Conversion Drone *The "it" refers to the Character smoked by Conversion Drone, not to the Drone itself. If the Drone is smoked as well, the Character it smoked still returns. The returned Characters do not return to their normal state even if the Drone is not in play. The returned Characters retain their title, subtitle, and limitations, resource conditions and provisions, etc. so do, for instance, cause Uniqueness auctions. * Cutting Loose Ends* Each player may choose a different player's smoked pile from which to toast cards. *Darkness Falls *Yes, this can get awkward when characters have damage or States on them. A die is a useful tool; roll once for each interceptor to assign them to an attacker. Characters that are not affected by Events may choose which Character they are intercepting normally. *DNA Mage *If you manage to give him Butterfly Knight's ability, he may attack. *Dr. Ally Matthews *If a card (such as Green Senshi Chamber or Tangram Alley) places a limit on X, the limit still applies. If an ability (such as Green Senshi Chamber's) has a cost of X, she does not affect the amount paid, only the amount the ability actually works with. (So, you could turn her to add two to the Green Senshi Chamber's X, then turn the Chamber, inflicting zero damage on it, (so, ordinarily, the X would be 0) and give somebody Toughness: 2.) *Duodenum of Yang Luo *Once the Duodenum is attacking, it doesn't care about the status of the Sites at the location. If you declare an attack at an unrevealed Site, it's too late for its controller to reveal it. *Expendable Unit *Expendable Unit can not be used to absorb a Final Brawl; it would be redirecting damage to the card the damage was being inflicted on in the first place, which is not allowed. *Feeding the Fires *You may not save the extra pseudo-power you get from this. If you use a counter to play a 1-cost card, the other point of "power" you could have had is wasted. You can't play two cards simultaneously and split the "power", either. *Fire Acolytes *If two acolytes die simultaneously, they both go off, because each fulfills the condition for the other. *Fist of Shadow *There must be an Edge in play to use his ability; you may not sacrifice him for one Power without a target. * Furious George *Butterfly Knights may join Furious George if they're attacking without turning. *Going Out in Style* This card is played during combat, overriding the general rule that prevents you from using effects during combat. This, in turn, allows effects to be used that say that they are played in response to Events, such as Confucian Stability. *Gorilla Fighter* The cost reduction remains even after the Gorilla Fighter is played. So, if another player has seized two of your Feng Shui Sites, your Gorilla Fighter has a cost of 2, and a mean nasty opponent can kill the Gorilla Fighter by playing Die!!! and turning only one Character. *Hall of Portals *If you use Hall of Portals within your own Site structure, the characters moving back and forth do not pass through the intervening columns. If you use Hall of Portals on an opponent's Site, you may still only change location to that Site for the purpose of intercepting an attack there. *Helix Scrambler* The character need not be damaged by the Scrambler for its rules text to be blanked. *Ice Pagoda *Don't forget that, when you attack, none of your attackers are going to be at the location of your Ice Pagoda. *Je Pai *Yes, that "even if it is now turned" part is redundant. Not everybody knows the rules as well as you do. :) *Jeroen Becker *It's a Dutch name, which is pronounced (roughly) Veroon. *King of the Fire Pagoda *You get only one point of damage and one card per attack, no matter how many attackers you declared. *King of the Thunder Pagoda *If somebody redirects his damage, the 3 damage effect is triggered when the damage-redirection effect resolves, not when it's generated, or when the damage is actually redirected by the signpost. *Lusignan's Tower *The discard is not a requirement to be met in order to play an Event; it's just a punishment. If they have no cards left, nothing happens to them, and the Event resolves normally. They may play more Events in response to the discard, before it resolves. The card to be discarded is not determined until the effect resolves, so they can't wait to see what they're losing, and then play it. *Lusignan the Fool *You may draw a card even if your hand is full. If you have a Supercomputer going, you may still draw an extra card. The Events your opponents play are not considered to be toasted for purposes of other game effects. * Maze of Stairs *A Character that will inflict no damage (due to Operation Killdeer, damage redirection, or the like) continues attacking unless it fails to overcome an interceptor. It will enter combat with the Maze, allowing another attacker to damage it. * Molotov Cocktail Party *The damage to the other Site is not combat damage. If a Gnarled Marauder uses this card, it will inflict 5 combat damage on each Site on its own. Then, Molotov Cocktail Party's effect will trigger separately for each of the two, inflicting another 5 non-combat damage on each of the Sites. *Mr. Red *The coin is flipped after combat has begun; it's too late to play effects once you know who he's backstabbing. If, through whatever twisted means, more than one Character with Mr. Red's ability enters combat with a Site, apply the simultaneous play rule: Generate his triggered effects going clockwise around the table from the player whose turn it is, then resolve in reverse order. The final one to resolve that got Heads gets to seize the Site. *Netherworld Portal *You must choose which, if any, Character gets the bonus when you declare the attack. *Obsidian Mountain *The "Obsidian Mountain" in quotation marks refers to any card with that title, so playing more than one Obsidian Mountain won't lead to the Chain Reaction of Sudden and Complete Site Annihilation. *Ominous Swamp *You don't pay the power if the Swamp is not revealed. *Once and Future Champion *The +1 Fighting lasts until he leaves play. *Orange Senshi Chamber *The -1 cost for Orange Characters is mandatory and cumulative with other cost reductions, unlike other price breaks. *Phlogiston Mine *Because the choice is immediate, you may reveal the Mine in response to an Event, choose the appropriate resource, and gain a point of power. Phlogiston is a substance or principle that many early chemists theorized was involved in the process of combustion. *Prisoner of the Monarchs *This card will remove an interceptor. Even if the interceptor's controller pays off immediately, the Character has already been removed. *Queen of the Ice Pagoda *States already on cards you control remain. *Red Don *The "rules text related to an ability" includes preconditions, costs to use, effects, the duration, etc. It does not include other turning abilities on the same card (such as the Man With No Name) or any other rules text. (So, if he copied a Swiss Banker, he would not be smoked if you had no power.) Abilities that happen when a Character turns to attack may not be copied; turning a card must be part of the cost to generate the effect. If a card turns some other card to generate its effect, (Biomass Reprocessing Center) Red Don may copy that ability. Because he gains the rules text immediately, instead of having to let it resolve, (like Blood Fields does) it would be possible to use him to Whirlpool a Whirlpool. If he copies a State with a turning ability that affects the State's subject, he cannot use the ability, as he has no subject. Abilities that would produce an illegal board position (such as Lily Pond) do nothing if he uses them. *Red Senshi Chamber *If a Character is "not affected by Superleap" it may intercept a character with Superleap while turned. The Superleaper has not lost the ability, (it wouldn't lose the bonus from Twin Thunder Kick) it just isn't finding it all that useful right now. *Smart Gun *You may pick and choose which Characters get hit; it's not all or nothing. You don't pick a designator, any Character that shares any designator with the guy you fought may be damaged. A card that shares more than one designator can still only be damaged once. (So, if you fought a Student of the Shark (Pledged Hood), you could damage The Pledged and a Kung Fu Student, but another Student of the Shark could only be hit once.) *Supercomputer *Even if you would be drawing zero cards, you may still draw three instead. *That Which Does Not Kill Me... *Like Going Out in Style, this may be played during combat. *The Bound *The 1 point of damage happens before combat damage is inflicted. It does not count as combat damage itself. *The Burning King *If you're closest to victory, and manage to get him into play through some means where you don't choose the Character (such as In Your Face Again) you get to keep him. If he's healed in response to the discard to take control of him, it doesn't matter; the effect only had to be legal at generation; it doesn't check again at resolution. *The Dis-Timed *You only need to be ahead of one opponent. *The Prof *She hasn't changed in how she works from the original version. The "that affect cards in play" clause was redundant, since cards not in play don't generally have active abilities. *The Prof's Gambit *This card does affect cards like CHAR that can't have their damage prevented. Like damage, it reduces their Fighting directly, so they end up not inflict as much damage. The first sentence could probably be better-worded. "Who is closer to victory than you" applies both to "being attacked by" and "attacking." *The Strangled Scream *If the Scream leaves play, you still retain control of any Characters you've borrowed. *The Twisted Gardens *Yes, Temple of the Angry Spirits inflicts +1 damage. At the moment, no other non-Character cards would, because they don't inflict any combat damage, so the damage bonus isn't helpful. *Thunder Pagoda *Choose which effect you want when the Pagoda's effect resolves. The single-Character bonus does not change if the number of Thunder attackers does. Shadowfist Netherworld 2 FAQ v1 Copyright 2001 Z-Man Games, Inc.