Shadowfist Deck: Live at the Memory Palace by Troy Duffy
Home > Decks > Decks: Live at the Memory Palace (Origins 2003 Final Brawl winner)
[posted 15 Jul 2003]
Originally posted to the Shadowfist Forum on Yahoogroups on 1 Jul 2003 by Troy Duffy. Republished with permission. If you're a member of the group, you can read the original in the archive.
Troy Duffy won
Final Brawl #1 (constructed, multiplayer) at Origins
2003 using this deck.
LIVE AT THE
by Troy Duffy
Thought I'd post my deck for anyone who cared for that sort of thing. I've included some of my thoughts/comments, as always any comments anyone wishes to make is welcome.
This deck won the Final Brawl final on Friday, and had 2 wins in the Faction Wars (only one to get a better record was the Dragons with 3 but they often had to double team us ;)), and was 1 Confucian Stability away from winning the Faction Wars :) (A Discerning Fire smoking 3 intercepting Monarchs was cancelled)
Anyway, here you go:
Live at the Memory Palace
(This is very obviously a magic deck, with ALL my characters producing magic for my Shattering Fires and my Dr. Celeste Carters)
81 Cards total (though I should prune it down to 75 or add a couple more foundations - I had added a couple more Celestes and a Mutator I opened at Origins)
5 Arcane Scientist 5 Purist Initiate 5 Mathemagician 3 Mutator 5 Dr. Celeste Carter (5 might be too many, maybe 4) 2 Cognitive Spirit (these have been *very* effective, tempted to put more) 1 Paradox Beast 1 Estaban Vicente 1 Primus 1 Rhys Engel (tempted to drop him) 1 Andrea Van de Graaf 1 Father of Chaos (tempted to drop him, just too expensive when compared to my Celestes) 1 Lusignan's Automaton 1 Hermes 1 Malachi 1 Amulet of the Turtle (would like to put more, just no room unless I drop as above) 3 Quantum Sorcery 1 The Hungry (which has definitely been a deciding factor in many of my games, tempted to put 2 in) 3 Discerning Fire (effective removal, characters as well as states (Mentor if there's 2 in play, or a "shadowy" character), edges and sites (Proving Grounds or Police Stations)) 5 Pocket Demon 5 Shattering Fire 3 Entropy Sphere (these are mainly here to destroy my own sites when they are about to be taken - and take out a character as well of course - because my Shattering Fires very quickly become strong enough to kill anybody affected by Entropy Spheres) 1 Memory Reprocessing 1 Deja Vu 1 Scroll of Incantation 1 Year of the Rat (this won me one of my games, and should have won me another if I had remebered to play it at the right time) 2 Memory Palace (I love the look on the players faces when I lay down a 15 card Memory Palace filled with all sorts of disheartening denial and one or two more copies of the Fighting 12 Celeste they are trying to kill - he he) 1 Paradox Garden 1 Alchemist Lair 1 Nexus Tower (great for recycling my events, or my Celestes or Mutators!) 1 Lusignan's Tower (Note that the first section of Feng Shui Sites are all mutatable) 1 Bird Sanctury 1 Disco 1 Phlogiston Mine 1 Golden Mile (Mutatable 2 ways, 1 power when a player spends 2, or 2 power when they spend 3) 1 Nine Dragon Temple 1 Gambling House 1 Desolate Ridge 1 Turtle Beach 1 Hot Springs 1 Kinoshita House 1 Sacred Heart Hospital 1 Waterfall Sanctuary (for Mentor removal) 1 Temple of Celestial Mercy 1 Fox Pass 1 Cataract George 1 Jade Valley (originally thought this was mutable - the +1 power I mean, the body increase is irrelevant since that can always be done on any site - but have realized its not since the mutation would have to be in the Establishing Shot, so I will be swapping it for something else most likely - Maybe a Four Sorrows Island)
There ya go. Thoughts, and even praise, welcome :)
2003 Origins Final Brawl Winner