Shadowfist Deck: Live at the Memory Palace by Troy Duffy
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at the Memory Palace (Origins 2003 Final Brawl winner)
[posted 15 Jul 2003]
Originally posted to the Shadowfist Forum on Yahoogroups on 1 Jul 2003 by Troy Duffy. Republished with permission. If you're a member of the group, you can read the original in the archive.
Troy Duffy won
Final Brawl #1 (constructed, multiplayer) at Origins
2003 using this deck.
--------------------
LIVE AT THE
MEMORY PALACE
by Troy Duffy
Thought I'd post my deck for anyone who cared for that sort of thing. I've included some of my thoughts/comments, as always any comments anyone wishes to make is welcome.
This deck won the Final Brawl final on Friday, and had 2 wins in the Faction Wars (only one to get a better record was the Dragons with 3 but they often had to double team us ;)), and was 1 Confucian Stability away from winning the Faction Wars :) (A Discerning Fire smoking 3 intercepting Monarchs was cancelled)
Anyway, here you go:
Live at the Memory Palace
(This is very obviously a magic deck, with ALL my characters producing magic for my Shattering Fires and my Dr. Celeste Carters)
81 Cards total (though I should prune it down to 75 or add a couple more foundations - I had added a couple more Celestes and a Mutator I opened at Origins)
5 Arcane Scientist
5 Purist Initiate
5 Mathemagician
3 Mutator
5 Dr. Celeste Carter (5 might be too many, maybe 4)
2 Cognitive Spirit (these have been *very* effective, tempted to put more)
1 Paradox Beast
1 Estaban Vicente
1 Primus
1 Rhys Engel (tempted to drop him)
1 Andrea Van de Graaf
1 Father of Chaos (tempted to drop him, just too expensive when compared to my Celestes)
1 Lusignan's Automaton
1 Hermes
1 Malachi
1 Amulet of the Turtle (would like to put more, just no room unless I drop as above)
3 Quantum Sorcery
1 The Hungry (which has definitely been a deciding factor in many of my games,
tempted to put 2 in)
3 Discerning Fire (effective removal, characters as well as states (Mentor if there's
2 in play, or a "shadowy" character), edges and sites
(Proving Grounds or Police Stations))
5 Pocket Demon
5 Shattering Fire
3 Entropy Sphere (these are mainly here to destroy my own sites when they are
about to be taken - and take out a character as well of course -
because my Shattering Fires very quickly become strong enough to
kill anybody affected by Entropy Spheres)
1 Memory Reprocessing
1 Deja Vu
1 Scroll of Incantation
1 Year of the Rat (this won me one of my games, and should have won me another
if I had remebered to play it at the right time)
2 Memory Palace (I love the look on the players faces when I lay down a 15 card
Memory Palace filled with all sorts of disheartening denial and
one or two more copies of the Fighting 12 Celeste they are trying
to kill - he he)
1 Paradox Garden
1 Alchemist Lair
1 Nexus Tower (great for recycling my events, or my Celestes or Mutators!)
1 Lusignan's Tower
(Note that the first section of Feng Shui Sites are all mutatable)
1 Bird Sanctury
1 Disco
1 Phlogiston Mine
1 Golden Mile (Mutatable 2 ways, 1 power when a player spends 2, or 2 power when they spend 3)
1 Nine Dragon Temple
1 Gambling House
1 Desolate Ridge
1 Turtle Beach
1 Hot Springs
1 Kinoshita House
1 Sacred Heart Hospital
1 Waterfall Sanctuary (for Mentor removal)
1 Temple of Celestial Mercy
1 Fox Pass
1 Cataract George
1 Jade Valley (originally thought this was mutable - the +1 power I mean, the body
increase is irrelevant since that can always be done on any site - but
have realized its not since the mutation would have to be in the Establishing
Shot, so I will be swapping it for something else most likely - Maybe a
Four Sorrows Island)
There ya go. Thoughts, and even praise, welcome :)
Troy
2003 Origins Final Brawl Winner
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