Shadowfist Deck: Live at the Memory Palace by Troy Duffy
Home
> Decks > Decks: Live
at the Memory Palace (Origins 2003 Final Brawl winner)
[posted 15 Jul 2003]
Originally posted to the Shadowfist Forum on Yahoogroups on 1 Jul 2003 by Troy Duffy. Republished with permission. If you're a member of the group, you can read the original in the archive.
Troy Duffy won
Final Brawl #1 (constructed, multiplayer) at Origins
2003 using this deck.
--------------------
LIVE AT THE
MEMORY PALACE
by Troy Duffy
Thought I'd post my deck for anyone who cared for that sort of thing. I've included some of my thoughts/comments, as always any comments anyone wishes to make is welcome.
This deck won the Final Brawl final on Friday, and had 2 wins in the Faction Wars (only one to get a better record was the Dragons with 3 but they often had to double team us ;)), and was 1 Confucian Stability away from winning the Faction Wars :) (A Discerning Fire smoking 3 intercepting Monarchs was cancelled)
Anyway, here you go:
Live at the Memory Palace
(This is very obviously a magic deck, with ALL my characters producing magic for my Shattering Fires and my Dr. Celeste Carters)
81 Cards total (though I should prune it down to 75 or add a couple more foundations - I had added a couple more Celestes and a Mutator I opened at Origins)
5 Arcane Scientist 5 Purist Initiate 5 Mathemagician 3 Mutator 5 Dr. Celeste Carter (5 might be too many, maybe 4) 2 Cognitive Spirit (these have been *very* effective, tempted to put more) 1 Paradox Beast 1 Estaban Vicente 1 Primus 1 Rhys Engel (tempted to drop him) 1 Andrea Van de Graaf 1 Father of Chaos (tempted to drop him, just too expensive when compared to my Celestes) 1 Lusignan's Automaton 1 Hermes 1 Malachi 1 Amulet of the Turtle (would like to put more, just no room unless I drop as above) 3 Quantum Sorcery 1 The Hungry (which has definitely been a deciding factor in many of my games, tempted to put 2 in) 3 Discerning Fire (effective removal, characters as well as states (Mentor if there's 2 in play, or a "shadowy" character), edges and sites (Proving Grounds or Police Stations)) 5 Pocket Demon 5 Shattering Fire 3 Entropy Sphere (these are mainly here to destroy my own sites when they are about to be taken - and take out a character as well of course - because my Shattering Fires very quickly become strong enough to kill anybody affected by Entropy Spheres) 1 Memory Reprocessing 1 Deja Vu 1 Scroll of Incantation 1 Year of the Rat (this won me one of my games, and should have won me another if I had remebered to play it at the right time) 2 Memory Palace (I love the look on the players faces when I lay down a 15 card Memory Palace filled with all sorts of disheartening denial and one or two more copies of the Fighting 12 Celeste they are trying to kill - he he) 1 Paradox Garden 1 Alchemist Lair 1 Nexus Tower (great for recycling my events, or my Celestes or Mutators!) 1 Lusignan's Tower (Note that the first section of Feng Shui Sites are all mutatable) 1 Bird Sanctury 1 Disco 1 Phlogiston Mine 1 Golden Mile (Mutatable 2 ways, 1 power when a player spends 2, or 2 power when they spend 3) 1 Nine Dragon Temple 1 Gambling House 1 Desolate Ridge 1 Turtle Beach 1 Hot Springs 1 Kinoshita House 1 Sacred Heart Hospital 1 Waterfall Sanctuary (for Mentor removal) 1 Temple of Celestial Mercy 1 Fox Pass 1 Cataract George 1 Jade Valley (originally thought this was mutable - the +1 power I mean, the body increase is irrelevant since that can always be done on any site - but have realized its not since the mutation would have to be in the Establishing Shot, so I will be swapping it for something else most likely - Maybe a Four Sorrows Island)
There ya go. Thoughts, and even praise, welcome :)
Troy
2003 Origins Final Brawl Winner
Legal Stuff | Terms of Use | Privacy Policy | About Me | Contact Me