Shadowfist Deck: Trinity by Joseph Livotte
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(GenCon 1997 Final Brawl winner)
[posted 31 May 2003]
Originally posted to rec.games.trading-cards.misc on 16 Sep 1997 by Andrew Davidson. Republished with permission. Read the original with a newsreader or Google if you prefer.
Joseph Livotte won the GenCon 1997 Final Brawl (multiplayer, constructed) using this deck.
This is the deck that won the Final Brawl at Gencon 97, winning four straight games outright - a very impressive record.
Joseph has been playing this deck for a long time and this version is the result of much fine tuning. A key theme is that the best multiple for most vital cards is 3. This suggests the name, which was also the code-word for the first A-bomb test.
A single faction Architect deck does not need much explanation but there are two cards which are not seen so often and so are worthy of mention. Joseph highlights Crèche of the New Flesh as being very good for setting up the winning attack - being cheaper than an ordinary FS site and so catching out the opposition. Bzzzzzt! can kill characters which are immune to Nerve Gas, notably CHAR, and its toasting effect can hurt multi-faction decks.
Joseph himself is a New York banker but, despite this, seems to be a most amiable and pleasant chap. He is part of a group that plays every day (!) and this constant practise obviously pays off - Janifer Cheng is part of this group and she did well too.
3 Alpha Beast 3 BuroMil Grunt 3 Plasma Trooper 5 Test Subjects 1 Biomass Reprocessing Center 2 Abominable Lab 1 Secret Headquarters 3 Reinvigoration Process 2 Smart Missile 2 Supercomputer 3 Bzzzzzt! 3 Cellular Reinvigoration 1 Dangerous Experiment 3 Expendable Unit 3 Imprisoned 3 Nerve Gas 3 Neutron Bomb 2 Orbital Laser Strike 3 Brain Sucker 3 Vivisector 1 CHAR 1 Genghis X 1 Gnarled Attuner 1 Prototype X 1 Sergeant Blightman 3 The Reconstructed 2 Crèche of the New Flesh 1 City Park 2 Garden of Bronze 5 Inner Sanctum 1 Mourning Tree 1 Night Market 1 Proving Ground 2 Wall of a Thousand Eyes 2 Whirlpool of Blood
= 77 cards
ANALYSES:
BY TYPE
28 Characters
7 Edges
21 Events
17 Feng Shui Sites
4 Sites
BY COST
4 0 cost
24 1 cost
16 2 cost
13 3 cost
4 4 cost
1 5 cost
15 variable cost
1.87 average cost (excluding variable)
BY FIGHTING
8 1 fighting
6 2 fighting
3 3 fighting
3 4 fighting
3 5 fighting
2 6 fighting
2 8 fighting
1 9 fighting
3.32 average fighting (by character)
1.21 average fighting (by card)
BY FOUNDATION
16 Flesh Architects
PERCENTAGES
21% Base resource
22% Feng Shui
5% Site
3% Magic
22% Tech
BY SET
46 Limited
13 Netherworld
18 Flashpoint
BY RARITY
13 Very Common
34 Common
23 Uncommon
7 Rares (9%)
BY FACTION
55 Flesh Architects
22 Neutral
[writeup by Andrew Davidson]
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