Shadowfist Deck: Village Green Preservation Society by Gavin Edwards
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Society (GenCon 2003 Final Brawl World Championship winner)
[posted 1 Jan 2007]
Posted with permission. Also appears in Kii-Yaaah! issue #4, which is not available on-line at this time.
Gavin Edwards won the multiplayer World Championship at GenCon 2003 using this deck.
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Village Green Preservation SocietyFOUNDATIONS 5x Golden Candle Society 2x Little Grasshopper 1x Buddhist Monk 3x Righteous Fist 3x Righteous Protector CHARACTERS 5x Peasant Leader 1x Blue Monk 1x Xiaoyang Yun 2x The Iron Monkey 1x Leung Mui 1x Yung Chang 1x Billy Chow 1x Quan Lo EVENTS 2x Confucian Stability 2x Festival of Giants 5x Iron and Silk 1x Heat of Battle 1x Onslaught of the Turtle 2x Rigorous Discipline 1x Storm of the Just 1x Wind on the Mountain STATES 1x Contract of the Fox 4x Hands Without Shadow 1x Mad Monkey Kung Fu 1x The Fox Outfoxed EDGES 1x Chinese Connection 3x Shield of Pure Soul NON-FENG SHUI SITES 1x Green Senshi Chamber 1x Yellow Senshi Chamber 1x Violet Senshi Chamber FENG SHUI SITES 1x City Park 1x Fox Pass 1x Kinoshita House 2x Maze of Stairs 2x Puzzle Garden 1x Roller Rink 1x Sacred Heart Hospital 1x Temple of the Angry Spirits 1x Temple of Boundless Meditation 1x Temple of Celestial Mercy 3x Whirlpool of Blood
I'm an aggressive player: a shark rather than a turtle. So in five years of Shadowfist, this was only the second Guiding Hand deck I ever built. Its got two ways to win: the first is the amazing Peasant Leader / Hands Without Shadow combination. (A tip of the hat to Joshua Kronengold, who pointed it out to me.) Hands on my interceptor reduces an opposing players hitter (the White Ninja, say) to just one fighting, which means the Peasant Leader can then grab her. When I turn the Ninja to heal--and this is the beautiful part--I still maintain control over her. (I mean beautiful in the Shadowfist sense of makes opponents want to gouge out their eyes, of course.)
Of course, the Leaders are only 1 fighting, so theyre somewhat fragile-- especially to Final Brawl. The Festival of Giants and Confucian Stability cards are both there to protect against that, but I cant count on my little demagogues staying alive. So the second way to win is just to start dropping some of the Hands excellent hitters, maybe using Rigorous Discipline to pass Superleap around or using Quan Lo as the coup de grace for a Superleaping army.
The deck has very little in the way of alternate power generation events--just one Heat of Battle. But it does have the crucial Shield of Pure Soul, a Fox Outfoxed, the Iron Monkey, and Yung Chang, all of which improve power flow. In addition, I count on being able to keep my FSS, both with their defensive abilities and a steady supply of Iron and Silk. (Healing them with Chinese Connection or Yung Chang is a fun trick too.)
I trimmed down the deck from the high 70s to the low 70s before GenCon; one card I was especially sorry to see go was Superior Mastery, which allows you to slap Hands Without Shadow as a surprise on an interceptor during someone elses Main Shot (or Mad Monkey Kung Fu on a Peasant Leader, letting him steal a four-fighting character). It would be interesting to build a different version of this deck more focused on the good Hand and Chi States, starting with swapping in Fortune of the Turtle for Confucian Stability.
The deck has a lot of interesting ways to combo, of course; on the turn where I made my winning attack in the world-championship game, I didnt pull a hitter. I did, however, draw a Righteous Protector. The Temple of Boundless Meditation made him 6 Fighting, while the Violet Senshi Chamber gave him Superleap (from the dead Billy Chow in Dan Mauldins smoked pile), and my jury-rigged beating stick won me the game.
Part of the reason I do well with this deck is that it makes me play in a way counter to my usual tendencies I have to marshal my strength, while I can still go hit something when I see a ripe opportunity. Any Shadowfist player could benefit from the same exercise: if youre usually a cautious turtle, try a deck that makes you come out swinging instead. Your game will benefit.
[writeup by Gavin Edwards]
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